Chatterbox
fmod-gms2
Chatterbox | fmod-gms2 | |
---|---|---|
12 | 1 | |
117 | 1 | |
- | - | |
7.8 | 0.7 | |
about 2 months ago | over 3 years ago | |
Game Maker Language | C++ | |
MIT License | MIT License |
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Chatterbox
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does anyone have a non-video tutorial for creating a dialog system?
JujuAdams/Chatterbox which PowerPlaidPlays mentioned in his comment may appear in your search results. friendlycosmonaut/Dialogue-System is at the top of my search results. I could see a few others - nothing wrong with more references, right? Just pick your favorite implementation, design pattern, or coding style.
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Any advice on how to make a dialogue system?
use the free system already provided by the great and generous jujuadams: https://github.com/JujuAdams/Chatterbox
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problem with dialog system
if your game is dialog heavy i'd recommend looking at this: https://github.com/JujuAdams/Chatterbox
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Is gamemaker the right engine for a "visual novel" type game?
Here's a link to a better branching narrative solution: https://github.com/JujuAdams/chatterbox
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What does this error mean?
Note: Found where the error might be. Although I disagree with how he is approaching branching dialogue systems, I understand you are still learning. When you feel more comfortable with GameMaker, I recommend checking out JuJu Adams free extension called Chatterbox
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Best way to do branching dialogue?
I'd also recommend Chatterbox. First of all there are some really good editors for YARN Files out there (with visual representation of the dialog s, like this one) and it's easy to add functions to the yarn script (for example if you reach a certain point of a dialog you can change a flag or add an item to the inventory).
- Need help getting dialogue effects to work
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[HELP] Best way to code narration/dialogue in a dialogue-heavy game
I haven't used it personally, but Jujuadams made Chatterbox which should effectively do exactly what you're looking for.
fmod-gms2
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Anybody Sucessfully Integrated and used Fmod/wwise?
I wrote this one and it worked well in-editor. My license ran out and I didn't have time and resources to work on it anymore. It would need some updating and testing to make it work with the last game maker version I guess.
What are some alternatives?
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
SNAP - Data format converters for GameMaker LTS 2022
Input - Comprehensive cross-platform input for GameMaker
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
pooling_objects - An object pooling implementation in GML for Game Maker Studio 2.3+
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!