godot-fmod-integration
FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration] (by alexfonseka)
fmod-for-godot
FMOD Studio Integration for the Godot Engine (by alessandrofama)
godot-fmod-integration | fmod-for-godot | |
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1 | 2 | |
131 | 319 | |
- | - | |
0.5 | 4.8 | |
over 3 years ago | 7 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-fmod-integration
Posts with mentions or reviews of godot-fmod-integration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-03.
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.
fmod-for-godot
Posts with mentions or reviews of fmod-for-godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-22.
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Anyone else not excited about Godot?
- There does appear to an FMOD integration plugin that is up to date https://github.com/alessandrofama/fmod-for-godot but I've never used it
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OSC (Open Sound Control), FMod, and Wwise support
https://github.com/alessandrofama/fmod-for-godot The best FMOD for Godot plugin so far.
What are some alternatives?
When comparing godot-fmod-integration and fmod-for-godot you can also consider the following projects:
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
wwise-godot-integration - Wwise Integration for the Godot Engine
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
SmartShape2D - A 2D Terrain Tool for Godot
luascript - Lua language support for Godot Engine
GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
godot-fmod-integration vs godot-fmod-integration
fmod-for-godot vs fmod-gdextension
godot-fmod-integration vs wwise-godot-integration
fmod-for-godot vs wwise-godot-integration
godot-fmod-integration vs fmod-gms2
fmod-for-godot vs godot-fmod-integration
godot-fmod-integration vs fmod-gdextension
fmod-for-godot vs SmartShape2D
godot-fmod-integration vs luascript
fmod-for-godot vs GodotSteam