luascript
GodotPckTool
luascript | GodotPckTool | |
---|---|---|
5 | 3 | |
603 | 326 | |
- | - | |
6.4 | 6.9 | |
2 months ago | about 1 month ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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luascript
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
PICO8 • Godot with luascript • LÖVE2D
- Dev snapshot: Godot 4.0 alpha 15
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
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Are there any good 3D Lua game engines?
There is a Lua support module for Godot.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
GodotPckTool
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PNGs loading in engine but not with exported project (Mac and Windows)
You can verify if the .png files are in the exported .pck file using this tool: https://github.com/hhyyrylainen/GodotPckTool
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Godot CLI and libs to accelerate your dev (MIT repo)
This might be helpful for that: https://github.com/hhyyrylainen/GodotPckTool
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How to change anything
Another way is to use a special tool https://github.com/hhyyrylainen/GodotPckTool to extract the Thrive.pck file provided with the game, modify the files (note that if you want to modify things like textures you need to use Godot editor to import those resources to the Godot .stex format), and then re-pack the .pck file with that tool. This is cumbersome currently because we don't have proper mod support in the game (any help implementing this is very much welcome): https://github.com/Revolutionary-Games/Thrive/pull/1521
What are some alternatives?
godot-git-plugin - Git implementation of the VCS interface in Godot
Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:
godot-go - Go bindings for Godot 4.2 GDExtension API
Thrive - The main repository for the development of the evolution game Thrive.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
GodotGoG - GOG module for Godot engine.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
fox - 🦊 Tooling for Godot 4