crosscore_dev VS OpenSceneGraph

Compare crosscore_dev vs OpenSceneGraph and see what are their differences.

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crosscore_dev OpenSceneGraph
3 12
13 3,080
- -
8.4 0.0
about 1 month ago about 1 month ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crosscore_dev

Posts with mentions or reviews of crosscore_dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.
  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
  • How to export Maya files to WebGL.
    1 project | /r/webgl | 31 Mar 2022
    Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
  • Simple WebGL-compatible OGL renderer
    1 project | /r/webgl | 25 Jan 2022

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing crosscore_dev and OpenSceneGraph you can also consider the following projects:

ascii-graphics - 3D graphics in the terminal using ASCII characters

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

magnum-examples - Examples for the Magnum C++11 graphics engine

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2