crosscore_dev
magnum-examples
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crosscore_dev | magnum-examples | |
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3 | 1 | |
13 | 264 | |
- | - | |
8.4 | 6.8 | |
about 1 month ago | 2 months ago | |
C++ | C++ | |
MIT License | The Unlicense |
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crosscore_dev
- Building a Web Game in C with Raylib
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How to export Maya files to WebGL.
Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
- Simple WebGL-compatible OGL renderer
magnum-examples
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Best Vulkan wrapper / low-level graphics library?
While the Vulkan wrapper layer isn't that well documented or advertised yet (to Magnum standards at least), there's a Vulkan Triangle example making use of the basic bits to get you an idea how it might feel like. Apart from that:
What are some alternatives?
ascii-graphics - 3D graphics in the terminal using ASCII characters
tangram-es - 2D and 3D map renderer using OpenGL ES
OpenSceneGraph - OpenSceneGraph git repository
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
corrade - C++11 multiplatform utility library
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
beatmup - Beatmup: image and signal processing library
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Animation-Magic - A cool visualization of all the math that powers 3D character animations.