crosscore_dev VS HybridRenderingEngine

Compare crosscore_dev vs HybridRenderingEngine and see what are their differences.

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crosscore_dev HybridRenderingEngine
3 6
13 1,064
- -
8.4 0.0
about 1 month ago almost 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crosscore_dev

Posts with mentions or reviews of crosscore_dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.
  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
  • How to export Maya files to WebGL.
    1 project | /r/webgl | 31 Mar 2022
    Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
  • Simple WebGL-compatible OGL renderer
    1 project | /r/webgl | 25 Jan 2022

HybridRenderingEngine

Posts with mentions or reviews of HybridRenderingEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

What are some alternatives?

When comparing crosscore_dev and HybridRenderingEngine you can also consider the following projects:

ascii-graphics - 3D graphics in the terminal using ASCII characters

MxEngine - C++ open source 3D game engine

OpenSceneGraph - OpenSceneGraph git repository

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

polymer - 🎨 graphics/interaction prototyping sandbox

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

magnum-examples - Examples for the Magnum C++11 graphics engine

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.