axmol
Cocos2d
axmol | Cocos2d | |
---|---|---|
4 | 7 | |
678 | 17,918 | |
5.6% | 0.4% | |
9.9 | 2.5 | |
3 days ago | 23 days ago | |
C++ | C++ | |
MIT License | MIT License |
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axmol
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About Axmol Engine
Learn more about Axmol Engine in our Wiki
- axmol wiki
- axmol github
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What's your opinion on Axmol Engine (formerly Cocos2d-x)
Axmol is an active fork of the now unmaintained Cocos2d-x engine. I have used the latter in the past to develop mobile games, targeting both Android and iOS. During the development we also had a Linux and an OSX build, all with the same code base. I think this is one of the main thing I liked in this project: being able to target four platforms without putting a bunch of #if in my code.
Cocos2d
- Not only Unity...
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Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Pygame - ๐๐ฎ pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
jngl - Easy to use cross-platform 2D game library for C++
Godot - Godot Engine โ Multi-platform 2D and 3D game engine
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
jazz2-native - ๐ฎโยทโJazzยฒ Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
Arcade - Easy to use Python library for creating 2D arcade games.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
libGDX - Desktop/Android/HTML5/iOS Java game development framework
HipremeEngine - Cross Platform D-Lang Game Engine with scripting support
RenPy - The Ren'Py Visual Novel Engine