ai-series-part-37 VS ai-series-part-32

Compare ai-series-part-37 vs ai-series-part-32 and see what are their differences.

ai-series-part-37

In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile. (by llamacademy)

ai-series-part-32

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed! (by llamacademy)
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ai-series-part-37 ai-series-part-32
3 5
5 19
- -
0.0 0.0
about 2 years ago over 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-37

Posts with mentions or reviews of ai-series-part-37. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-32

Posts with mentions or reviews of ai-series-part-32. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-37 and ai-series-part-32 you can also consider the following projects:

divert - Rust bindings for Recast Navigation.

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.