ai-series-part-37
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ai-series-part-37 | divert | |
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0.0 | 4.4 | |
about 2 years ago | 11 days ago | |
ShaderLab | Rust | |
MIT License | - |
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ai-series-part-37
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Using an off mesh link for a Zombie to break down a door
Some time ago I did a video outlining that process if that would help. It’s not specifically about a “door” but any obstruction you want can work the same way.
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Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37!
As always, the full project is available on GitHub!
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