Unity-Shader-Basics-Tutorial VS Post-Processing-Scan

Compare Unity-Shader-Basics-Tutorial vs Post-Processing-Scan and see what are their differences.

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Unity-Shader-Basics-Tutorial Post-Processing-Scan
1 4
415 717
- -
1.8 3.9
about 2 years ago 11 months ago
ShaderLab ShaderLab
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Shader-Basics-Tutorial

Posts with mentions or reviews of Unity-Shader-Basics-Tutorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-16.
  • What is the best way to get started with shader and graphics programming?
    3 projects | /r/gamedev | 16 Jun 2022
    Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing Unity-Shader-Basics-Tutorial and Post-Processing-Scan you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

OutlineFilter - ⬜ Outline post effect for Unity Urp

DepthMask-Unity-Shader - Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.