Unity-Shader-Basics-Tutorial
Post-Processing-Scan
Unity-Shader-Basics-Tutorial | Post-Processing-Scan | |
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1 | 4 | |
415 | 717 | |
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1.8 | 3.9 | |
about 2 years ago | 11 months ago | |
ShaderLab | ShaderLab | |
- | The Unlicense |
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Unity-Shader-Basics-Tutorial
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What is the best way to get started with shader and graphics programming?
Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.
Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
What are some alternatives?
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
OutlineFilter - ⬜ Outline post effect for Unity Urp
DepthMask-Unity-Shader - Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.