Unity-Robotics-Hub
AI4Animation
Unity-Robotics-Hub | AI4Animation | |
---|---|---|
12 | 11 | |
1,889 | 7,282 | |
1.7% | - | |
0.0 | 5.3 | |
about 1 month ago | 6 months ago | |
C# | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-Robotics-Hub
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Create VR-Controlled Roboter in Unity
So far I have cloned the Universal_Robots_ROS2_Description and Robotiq_2f_140 (Supported for ROS2) in my workspace. Since I want to implement my Robot in Unity I am following the Unity Integration tutorial and the moveit tutorial.
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROS 2 and simulation in Unity3D
Hi. We have used the ROS-TCP connector as well to establish a connection between ROS2 and Unity, and have done the ros_unity_integration tutorial.
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HoloLens 2 AR-Interface for Medical Assistance Robots in Unity
It's for my thesis, so it's not a library and it's quite unstructured since there will be no further use. I used the MRTK Interface Elements in Unity and the Unity Robotics Hub (https://github.com/Unity-Technologies/Unity-Robotics-Hub). Then I customized everything for the KUKA iiwa Robotic Arm.
- Simulating robotic arm for object manipulation
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Unity Pick And Place with Hololens 2 #hololens2 #hololens #robotics #robot #pickandplace #kitchen #microsoft #augmentedreality #ar #xr #unity3d #unity #niryo
Actually, there is no code on GitHub yet. It's a Unity project sitting on my dropbox at the moment. I took the project in the Unity Robotics Hub repo (https://github.com/Unity-Technologies/Unity-Robotics-Hub.git) and added multiple things iteratively to make it work with the Hololens.
- Best suite for robotics tasks
- I'm Addicted to Assets
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Cam this happen
Are you using ROS for the robot by any chance? if so, have you seen this? it might do just what you want, incl way to connect between the robot and Unity: * https://github.com/Unity-Technologies/Unity-Robotics-Hub
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We've created a open source Gazebo alternative that is much easier and more efficient to develop simulations.
How is this different from the the official unity for robotics? https://github.com/Unity-Technologies/Unity-Robotics-Hub
AI4Animation
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[Request] Implementation of DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
Hi all, I've been around this scene since 2014 and we've seen some incredible mods over the years. If anyone is familiar with the AI scene recently, you may have came across a paper called DeepPhase which allows for fully procedural, unique animations in realtime. It's a long shot, but is anyone here familiar with the animation pipeline for Skyrim - and whether it would be even feasible to implement this paper into the game? This is just theorycrafting or spitballing an idea, but I'd love to have a discussion here!
- AI4Animation: Deep Learning for Character Control
- IDEA/Suggestion: Module for 3D agnostic movement? Seems like something interesting to be incorporated into the 3D modules available
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Nvidia PhysX 5.0 is now open source
character motion being the same old animations, just done/interpolated better
the only advancement I know of which got close to be implemented in games is https://github.com/sebastianstarke/AI4Animation (I think Sebastian worked with EA or some other big company at some point) - still haven't played anything using this though
- Ubisoft inspired "Motion matching"
- Ai animation in UE5?
- I'm Addicted to Assets
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Motion Matching help
Here's the paper for one of them: Phase Function Neural Networks. In the paper you can also find names of other algorithms and look up their associated papers. The reason I single out this one is because the author also uploaded their original Unity implementation.
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I know it ain't much compared to the rest of the work on this page, but I'm honestly proud of the little bit I've gotten done. I learned how to use Unity's animation system in about 30 mins last night. I love how easy it is to use! Just working on finding some survival/rpg animations now :)
(bonus: here's an excellent and comprehensive gdc talk from ubisoft going over their tech and how it helped them address the insane complexity in their assassin's creed games. second bonus: the guys that did that basketball demo in the 2 minute papers video have their work in a github repo, if you're feeling spry)
- AI4Animation: Deep Learning, Character Animation, Control
What are some alternatives?
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
ROS-TCP-Connector
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
URDF-Importer - URDF importer
awesome-ai - Awesome list for all things AI, ML and deep learning
ZeroSimROSUnity - Robotic simulation in Unity with ROS integration.
RoadArchitect - Road Architect for Unity