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Top 20 C# Simulation Projects
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Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Project mention: Unity VS Unreal which one you recommand for ROS (am a biginner for all three) | /r/ROS | 2023-05-04 -
InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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I'm trying to modify this demo, which uses the UR3 robotic arm with ML-Agents (Release 1.2.0 in Unity 2020.3.46f1). I want to add imitation learning, but there seems to be an issue with the manual controls. All joints work fine except Wrist01 (which should use the O/P keys). Wrist01 moves on its own and ignores O/P key input (in the clip I rotate the base at 00:06, but I never touch the wrist controls). Something's likely wrong with one of these files: "RobotController" (called by the parent UnityRobotics GameObject), "ArticulationJointController" (called by the child Wrist01 GameObject), or "RobotManualInput" (called by the ManualInput GameObject), but I can't for the life of me identify where the error is. Anyone know what's going wrong?
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We have used the ROS-TCP connector to create ROS2-integrated Unity simulations. You should check out their GitHub, they have tonnes of examples showing Unity/ROS-ROS2 bridges.
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
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3D-Public-Transport-Simulator
The 3D Public Transport Simulator is a Unity-based simulation, which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis.
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nvjob-boids
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
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Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach.
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open-sequential-logic-simulation
Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.
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find-global-maximum
Simulation of life like characters and several learning algorithms to test the ability of each algorithm to enable the characters reaching global maximum with minimum effort
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autonomous-intersection
Developing and Simulating Self-Driving Car A.I. Without Need for Traffic Lights
Hello everyone, I'm a high school student currently working on a CS-based project and I found a really cool simulation on GitHub in C# that aligns with my project idea. I've downloaded all of the files and loaded up the full project on VSCode, and I'm trying to figure out how to actually run the simulation itself. I've tried for a couple of hours but unfortunately couldn't figure it out. I'm not that familiar with C#, so any help is appreciated. Thanks in advance! https://github.com/a-dubs/autonomous-intersection
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boundaries-interface
The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.
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WhereDoggo
An AI experiment teaching AI to deduce, lie, and bluff as they play a simulation of Bezier Games' One Night Ultimate Werewolf against each other.
The code for this project is freely available in its GitHub Repository.
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Mergify
Updating dependencies is time-consuming.. Solutions like Dependabot or Renovate update but don't merge dependencies. You need to do it manually while it could be fully automated! Add a Merge Queue to your workflow and stop caring about PR management & merging. Try Mergify for free.
C# Simulation related posts
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- 5.5M Spore users have uploaded some 191M creations and counting
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- Saving Error
- ALIEN(Artificial Life Environment) is an artificial life simulator based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution. It's also free, and open sourced.
- Thrive 0.6.2 Release Trailer
- Looking for Open Source Emulators or Simulators for Embedded Systems Development on Ubuntu OS
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Index
What are some of the best open-source Simulation projects in C#? This list will help you:
Project | Stars | |
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1 | Thrive | 2,373 |
2 | Unity-Robotics-Hub | 1,613 |
3 | Compute-Shaders-Fluid-Dynamic- | 444 |
4 | articulations-robot-demo | 290 |
5 | ROS-TCP-Connector | 221 |
6 | URDF-Importer | 172 |
7 | RAWSim-O | 146 |
8 | ActiveRagdoll | 139 |
9 | ZeroSimROSUnity | 133 |
10 | Desktop.Robot | 112 |
11 | 3D-Public-Transport-Simulator | 92 |
12 | nvjob-boids | 81 |
13 | Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment | 42 |
14 | simulationframework | 21 |
15 | CuboidalDrift | 20 |
16 | open-sequential-logic-simulation | 19 |
17 | find-global-maximum | 14 |
18 | autonomous-intersection | 4 |
19 | boundaries-interface | 2 |
20 | WhereDoggo | 2 |