Compute-Shaders-Fluid-Dynamic-

Fluid Simulation Implementation in Compute Shaders using Unity3D (by IRCSS)

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1
492
0.0
about 2 years ago

IRCSS/Compute-Shaders-Fluid-Dynamic- is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of Compute-Shaders-Fluid-Dynamic- is C#.


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