URP-LWRP-Shaders VS TAA_Unity_URP

Compare URP-LWRP-Shaders vs TAA_Unity_URP and see what are their differences.

TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)
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URP-LWRP-Shaders TAA_Unity_URP
1 2
619 458
- -
0.6 0.0
about 1 year ago almost 2 years ago
ShaderLab C#
MIT License MIT License
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URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

TAA_Unity_URP

Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing URP-LWRP-Shaders and TAA_Unity_URP you can also consider the following projects:

UnityFurShader - 🐈 Fur shader for Unity.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

polygon-wind - Unity shader to emulate wind on low poly assets.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

HSV-Color-Picker-Unity - HSV color picker for Unity UI

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP