Turtleizer_CPP
HybridRenderingEngine
Turtleizer_CPP | HybridRenderingEngine | |
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1 | 6 | |
7 | 1,064 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
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Turtleizer_CPP
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Looking drawing library similar to the python turtle library but for C++
I already found this library for C++ but you need visual studio to build it. Unfortunately i do not really have the time to make this also usable on linux and OSX. Does anyone know of similar libraries? I would also be fine with just a svg lib, which allows to draw basic shapes (simple API is important).
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
libSDL2pp - C++ bindings/wrapper for SDL2
MxEngine - C++ open source 3D game engine
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
polymer - 🎨 graphics/interaction prototyping sandbox
OpenSceneGraph - OpenSceneGraph git repository
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
manta-ray - An open source physically based renderer.
vulkanizer - Advanced Vulkan rendering engine prototype
Cluster - Clustered shading implementation with bgfx
Adria-DX11 - Graphics engine written in C++ using DirectX11