TiledCS
MonoGame
TiledCS | MonoGame | |
---|---|---|
2 | 95 | |
96 | 10,837 | |
- | 1.1% | |
7.9 | 8.9 | |
over 1 year ago | 2 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TiledCS
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Is using a level editor (tiled, ogmo, ldtk, etc) obligatory or can i just "throw" everything into the unity scene?
I am the owner of TiledCS, a parser library for parsing Tiled maps in C# and it so happens that I got several users who use my library for parsing maps in Unity.
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Monogame and Tiled
I might be a tad biased here, but TiledCS is an excellent library to parse Tiled maps. It's got a link to a MonoGame content pipeline extension project in the README which I've been maintaining.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
tiled - Flexible level editor
Stride Game Engine - Stride Game Engine (formerly Xenko)
rider-monogame - MonoGame plugin for JetBrains Rider
raylib - A simple and easy-to-use library to enjoy videogames programming
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.