TiledCS VS tiled

Compare TiledCS vs tiled and see what are their differences.

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TiledCS tiled
2 154
96 10,631
- 0.7%
7.9 9.0
over 1 year ago 4 days ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TiledCS

Posts with mentions or reviews of TiledCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-29.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing TiledCS and tiled you can also consider the following projects:

TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

MonoGame - One framework for creating powerful cross-platform games.

raylib - A simple and easy-to-use library to enjoy videogames programming

rider-monogame - MonoGame plugin for JetBrains Rider

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.