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MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
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I generally use the megamek mapmaker or maps from this drive. The megamek maps have to be stretched a bit in height to make the hexes fit foundry's hexes.
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)