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Tiled Alternatives
Similar projects and alternatives to tiled
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GDevelop
:video_game: Open-source, cross-platform game engine designed to be used by everyone.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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HyperLap2D
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
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TiledCS
Discontinued TiledCS is a dotnet library for loading Tiled tilesets and maps
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PhysicsExamples2D
Examples of various Unity 2D Physics components and features.
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TiledSharp
C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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tilemap-studio
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
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Phaser
Discontinued Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser] (by photonstorm)
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goldensun_html5
An online Golden Sun Engine entirely built in HTML5 with Phaser 2. Check https://gshtml5.org/
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tiled-to-godot-export
Tiled plugins for exporting Tilemaps and Tilesets in Godot format
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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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ScreenToGif
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
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warzone2100
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
tiled reviews and mentions
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Level creation when using frameworks
I'm pretty happy with Tiled, which is widely used for this: https://www.mapeditor.org
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Enchanced TileMap Editor for Godot 3.5!
I'm making this plugin because Godot 4 won't be mainstream for a long time (yes, it's awesome and I already love it). And in version 3.5, the TileMapEditor is very hard to use. Of course, it is possible to use "Tiled" editor and vnen/godot-tiled-importer, but this is also not always convenient. https://www.mapeditor.org/ https://github.com/vnen/godot-tiled-importer
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New NES Game Level Streaming Demo
The level editor shown here is called Tiled.
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Exploring the World of Indie Game Development: My Journey from Pixel Art to JavaScript Frameworks and Beyond
As I went through the code samples of the Pokémon clone provided in the article, with only a minimal understanding of sprite maps, I was surprised to see that this clone was created entirely in JavaScript and with under 200 lines of code. I learned that JSON plays a significant role in how these games work. I also realized that Aseprite alone is not enough and that another piece of the puzzle, a map editor called "Tiled," was necessary to build these JSON files.
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Is there any good 3d tilemap editor?
I prototyped a working version with Tiled — it uses layers for the Y dimension, and a manually-built tileset. Individual tiles are mapped to gLTF models in the code.
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2D MMO UI being built in Ebitengine!
I had to write my own parser for Tilededitor maps so that I could get the animated tiles working properly (If anyone needs this I could probably clean it up and share it)
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2D graphic designers! What would be the tips and ressources you wish you'd had known earlier?
also check out Tiled
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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A note from our sponsor - InfluxDB
www.influxdata.com | 29 Mar 2024
Stats
mapeditor/tiled is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of tiled is C++.