tiled

Flexible level editor (by mapeditor)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better tiled alternative or higher similarity.

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tiled reviews and mentions

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-12-31.
  • Building Game Prototypes with LÖVE
    7 projects | news.ycombinator.com | 31 Dec 2024
    I built Twins of Caduceus (a snake-based game where you have to control two snakes simultaneously) entirely using Phaser 3. I've had mostly very good experiences with it as a batteries included framework (renderer, asset management, physics, input, etc.)

    It's a shame that the map/level editor is a eternal subscription fee with no fallback license. That means you're relegated to either building your own map editor or using something like Tiled.

    https://specularrealms.itch.io/the-twins-of-caduceus

    https://www.mapeditor.org/

  • Tiled 1.11
    1 project | news.ycombinator.com | 29 Jul 2024
  • How to use an auto-tiling technique in your next game project
    3 projects | dev.to | 2 Jul 2024
    One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling.
  • How to build your interactive resume in 4 simple and 2 easy steps
    3 projects | dev.to | 2 Apr 2024
    When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
  • How to build maps efficiently
    1 project | /r/gamedev | 27 Nov 2023
    A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
  • Thirteen Potions Build Log
    4 projects | dev.to | 22 Oct 2023
    When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
  • Criando um jogo em Javascript em apenas 13Kb
    1 project | dev.to | 15 Oct 2023
  • In Game Tilemap Editor?
    1 project | /r/godot | 1 Sep 2023
  • Planning to do hex crawls (maps) which tools to use?
    1 project | /r/FoundryVTT | 25 Jun 2023
    There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
  • I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
    1 project | /r/sfml | 24 Jun 2023
    and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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