TiledCS
rider-monogame
TiledCS | rider-monogame | |
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2 | 2 | |
96 | 26 | |
- | - | |
7.9 | 6.4 | |
over 1 year ago | about 1 month ago | |
C# | Kotlin | |
MIT License | MIT License |
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TiledCS
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Is using a level editor (tiled, ogmo, ldtk, etc) obligatory or can i just "throw" everything into the unity scene?
I am the owner of TiledCS, a parser library for parsing Tiled maps in C# and it so happens that I got several users who use my library for parsing maps in Unity.
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Monogame and Tiled
I might be a tad biased here, but TiledCS is an excellent library to parse Tiled maps. It's got a link to a MonoGame content pipeline extension project in the README which I've been maintaining.
rider-monogame
What are some alternatives?
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format
Monofoxe - Foxes made Monogame easy.
tiled - Flexible level editor
intellij-platform-plugin-template - Template repository for creating plugins for IntelliJ Platform
MonoGame - One framework for creating powerful cross-platform games.
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
idea-plugin-example - JetBrains IDEA plugin pedagogical example w/ testing
interface-jetbrains - The continuous feedback plugin for JetBrains IDEs
AMII - A plugin that adds Anime Memes to your JetBrains IDEs