TiledCS VS DeBroglie

Compare TiledCS vs DeBroglie and see what are their differences.

TiledCS

TiledCS is a dotnet library for loading Tiled tilesets and maps (by TheBoneJarmer)

DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. (by BorisTheBrave)
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TiledCS DeBroglie
2 2
96 435
- -
7.9 4.5
over 1 year ago 18 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TiledCS

Posts with mentions or reviews of TiledCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-29.

DeBroglie

Posts with mentions or reviews of DeBroglie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-15.
  • WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
    4 projects | news.ycombinator.com | 15 Jul 2021
    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

  • Map generation with finite tileset
    2 projects | /r/proceduralgeneration | 21 Dec 2020
    Docs here: https://github.com/BorisTheBrave/DeBroglie

What are some alternatives?

When comparing TiledCS and DeBroglie you can also consider the following projects:

TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool

fast-wfc - An implementation of Wave Function Collapse with a focus on performance.

tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

tiled - Flexible level editor

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

MonoGame - One framework for creating powerful cross-platform games.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

rider-monogame - MonoGame plugin for JetBrains Rider

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀

PETSCII-Tile - a tile based game framework