WaveFunctionCollapse: Generates bitmaps that are locally similar to the input

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  • WaveFunctionCollapse

    Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

  • DeBroglie

    DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

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  • fast-wfc

    An implementation of Wave Function Collapse with a focus on performance.

    I used this algorithm to generate minigolf courses [1].

    I used this repo [2].

    The algorithm is literally just a constraint solver. I'm pretty sure it's pretty similar to the sudoku solver I wrote in prolog for a university course.

    It's kinda pretentiously named and described, probably because its more academic to do that. It's just a constraint solver.

    1: https://twitter.com/00jknight/status/1249091532071645184

    2: https://github.com/math-fehr/fast-wfc

  • texture-synthesis

    🎨 Example-based texture synthesis written in Rust 🦀

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