Top 18 C# procedural-generation Projects
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanicsProject mention: Show HN: Simple Wave Function Collapse | news.ycombinator.com | 2022-05-14
So, about the name, the first time I've heard about WFC was when this post was released https://github.com/mxgmn/WaveFunctionCollapse
I did not included it on my readme because I did not used or even looked at their code, but that's the WFC I was referring to when I named my project.
I learned the basic concepts of WFC from different sources and try to implement them on my own.
Procedural generation library for UnityProject mention: I added water (shader and physics) to my racing game with a track editor! | reddit.com/r/Unity3D | 2021-06-03
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Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtimeProject mention: I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general. | reddit.com/r/Unity3D | 2022-04-26
I guess it competes with mixture (https://github.com/alelievr/Mixture) : Fewer possibilities but easier to handle.
Unity Procedural Level Generator
Procdural dungeon generator for Unity3D (by vazgriz)Project mention: Dungeon Generation Algorithm | reddit.com/r/Unity3D | 2021-11-19
Configurable procedural layout generatorProject mention: How can I recreate SCP Containment Breach's level generator? | reddit.com/r/proceduralgeneration | 2022-04-29
You could also take a look at Edgar if you're familiar with C#: https://github.com/OndrejNepozitek/Edgar-DotNet
Procedurally generate creatures in Unity - inspired by Spore.Project mention: blend meshes together? | reddit.com/r/Unity3D | 2022-01-21
Hello. I am working with a character creation system that i found here. I am trying to find a way to better blend the limbs into the body. As u can see in the picture, it looks like the limbs are touching the body but not part of it. How can I make this look better?
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A procedural generation software for automating 2D/3D content creation.Project mention: Sceelix is now open-source on GitHub [Resource] | reddit.com/r/proceduralgeneration | 2021-06-09
Many years ago ( about 4-5) there were a couple of posts regarding Sceelix - a 3D procedural engine that works quite well with Unity or standalone. Found a folder on my computer and had a look - it is now open-source over on GitHub
Make Geometry - Procedural Unity3D GeometryProject mention: These cuties are back! But like, angry now. They have a craving for building and terrain destruction! | reddit.com/r/Unity3D | 2021-11-16
Thanks! It's terrain deformation based on this; https://github.com/kurtdekker/makegeo
World History SimulatorProject mention: Anyone know a way for me to help? | reddit.com/r/worldhistorysim | 2022-01-15
Hi, there's a github: https://github.com/Zematus/Worlds
Parameterize.Net is a library that allows developers to represent complex objects using float array.Project mention: C# Library capable of creating very complex structures from randomized float arrays. Say goodbye to randomization code. | reddit.com/r/proceduralgeneration | 2021-10-10
Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry NodesProject mention: [WIP] So, I created Blender Nodes Graph in Unity. And testing it's functionality. | reddit.com/r/Unity3D | 2022-03-06
There's this for geometry nodes: https://github.com/TeodorVecerdi/UnityGeometryGraph/
Project mention: Just want to share my procedural terrain project with quad-tree LOD and floating origin. Link to github in the comments. | reddit.com/r/godot | 2022-03-09
Here the link: https://github.com/Ermiq/GodotMono-InfiniteTerrain
3D game in MonoGameProject mention: Making a button with a texture that can scale randomly | reddit.com/r/monogame | 2021-10-12
A bunch of Unity Samples that allow jumpstarting of projects.Project mention: If you have code that you've used on multiple Unity or C# projects, add it to this Github Repo! | reddit.com/r/csharp | 2022-02-21
If you don't have a script (or scripts), but would still like to share an idea or help out, create or respond to some of our issues on Github. They're here if you don't know where to find them.
node-based map generators in UnityProject mention: [2022 in RoguelikeDev] Cursed Sword Roguelike | reddit.com/r/roguelikedev | 2022-01-20
a compact and functional system for generating complex simplex noise layers for procedural generationProject mention: I created a simple noise generation system for use in procedural generation in Unity | reddit.com/r/gamedev | 2021-12-15
A small project to learn C# an try to generate a dungeon
C# procedural-generation related posts
Show HN: Simple Wave Function Collapse
4 projects | news.ycombinator.com | 14 May 2022
Any good tutorials on wave function collapse that actually show how to implement it?
2 projects | reddit.com/r/gamedev | 10 May 2022
Issues implementing the "Wave Collapse Function" algorithm in Python
3 projects | reddit.com/r/codehunter | 9 May 2022
How can I recreate SCP Containment Breach's level generator?
2 projects | reddit.com/r/proceduralgeneration | 29 Apr 2022
I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general.
1 project | reddit.com/r/Unity3D | 26 Apr 2022
GPT-3 Powered Dungeon Creator (Nearing Completion)
1 project | reddit.com/r/proceduralgeneration | 21 Apr 2022
Can someone help explain wave function collapse to me?
1 project | reddit.com/r/proceduralgeneration | 2 Apr 2022
What are some of the best open-source procedural-generation projects in C#? This list will help you:
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