Top 18 C# procedural-generation Projects
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WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
So, about the name, the first time I've heard about WFC was when this post was released https://github.com/mxgmn/WaveFunctionCollapse
I did not included it on my readme because I did not used or even looked at their code, but that's the WFC I was referring to when I named my project.
I learned the basic concepts of WFC from different sources and try to implement them on my own.
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Project mention: I added water (shader and physics) to my racing game with a track editor! | reddit.com/r/Unity3D | 2021-06-03
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SonarLint
Deliver Cleaner and Safer Code - Right in Your IDE of Choice!. SonarLint is a free and open source IDE extension that identifies and catches bugs and vulnerabilities as you code, directly in the IDE. Install from your favorite IDE marketplace today.
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Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Project mention: I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general. | reddit.com/r/Unity3D | 2022-04-26I guess it competes with mixture (https://github.com/alelievr/Mixture) : Fewer possibilities but easier to handle.
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Project mention: How can I recreate SCP Containment Breach's level generator? | reddit.com/r/proceduralgeneration | 2022-04-29
You could also take a look at Edgar if you're familiar with C#: https://github.com/OndrejNepozitek/Edgar-DotNet
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Hello. I am working with a character creation system that i found here. I am trying to find a way to better blend the limbs into the body. As u can see in the picture, it looks like the limbs are touching the body but not part of it. How can I make this look better?
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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Project mention: Sceelix is now open-source on GitHub [Resource] | reddit.com/r/proceduralgeneration | 2021-06-09
Many years ago ( about 4-5) there were a couple of posts regarding Sceelix - a 3D procedural engine that works quite well with Unity or standalone. Found a folder on my computer and had a look - it is now open-source over on GitHub
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Project mention: These cuties are back! But like, angry now. They have a craving for building and terrain destruction! | reddit.com/r/Unity3D | 2021-11-16
Thanks! It's terrain deformation based on this; https://github.com/kurtdekker/makegeo
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Hi, there's a github: https://github.com/Zematus/Worlds
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Parameterize.Net
Parameterize.Net is a library that allows developers to represent complex objects using float array.
Project mention: C# Library capable of creating very complex structures from randomized float arrays. Say goodbye to randomization code. | reddit.com/r/proceduralgeneration | 2021-10-10 -
UnityGeometryGraph
Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
Project mention: [WIP] So, I created Blender Nodes Graph in Unity. And testing it's functionality. | reddit.com/r/Unity3D | 2022-03-06There's this for geometry nodes: https://github.com/TeodorVecerdi/UnityGeometryGraph/
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Project mention: Just want to share my procedural terrain project with quad-tree LOD and floating origin. Link to github in the comments. | reddit.com/r/godot | 2022-03-09
Here the link: https://github.com/Ermiq/GodotMono-InfiniteTerrain
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Project mention: Making a button with a texture that can scale randomly | reddit.com/r/monogame | 2021-10-12
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Project mention: If you have code that you've used on multiple Unity or C# projects, add it to this Github Repo! | reddit.com/r/csharp | 2022-02-21
If you don't have a script (or scripts), but would still like to share an idea or help out, create or respond to some of our issues on Github. They're here if you don't know where to find them.
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Project mention: [2022 in RoguelikeDev] Cursed Sword Roguelike | reddit.com/r/roguelikedev | 2022-01-20
[Personal Notes]
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Unity-Simplex-Noise
a compact and functional system for generating complex simplex noise layers for procedural generation
Project mention: I created a simple noise generation system for use in procedural generation in Unity | reddit.com/r/gamedev | 2021-12-15 -
C# procedural-generation related posts
- Show HN: Simple Wave Function Collapse
- Any good tutorials on wave function collapse that actually show how to implement it?
- Issues implementing the "Wave Collapse Function" algorithm in Python
- How can I recreate SCP Containment Breach's level generator?
- I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general.
- GPT-3 Powered Dungeon Creator (Nearing Completion)
- Can someone help explain wave function collapse to me?
Index
What are some of the best open-source procedural-generation projects in C#? This list will help you:
Project | Stars | |
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1 | WaveFunctionCollapse | 18,435 |
2 | ProceduralToolkit | 1,812 |
3 | Mixture | 665 |
4 | Edgar-Unity | 480 |
5 | DungeonGenerator | 287 |
6 | Edgar-DotNet | 257 |
7 | creature-creator | 194 |
8 | Sceelix | 76 |
9 | makegeo | 66 |
10 | Worlds | 47 |
11 | Parameterize.Net | 24 |
12 | UnityGeometryGraph | 13 |
13 | GodotMono-InfiniteTerrain | 11 |
14 | 3DGame | 9 |
15 | unity-samples | 8 |
16 | rlbits-mapping | 4 |
17 | Unity-Simplex-Noise | 3 |
18 | Hforce | 0 |
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