Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Not sure this exactly fits your use case, but have you checked out the wave function collapse algorithm? You can specify what tiles you want at the entrance and exit of the room, and let the algorithm fill out the rest.
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Docs here: https://github.com/BorisTheBrave/DeBroglie
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Need help wrapping my head around Wave Function Collapse in 3D
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