DeBroglie VS PETSCII-Tile

Compare DeBroglie vs PETSCII-Tile and see what are their differences.

DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. (by BorisTheBrave)
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DeBroglie PETSCII-Tile
2 1
435 6
- -
4.5 5.4
19 days ago 10 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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DeBroglie

Posts with mentions or reviews of DeBroglie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-15.
  • WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
    4 projects | news.ycombinator.com | 15 Jul 2021
    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

  • Map generation with finite tileset
    2 projects | /r/proceduralgeneration | 21 Dec 2020
    Docs here: https://github.com/BorisTheBrave/DeBroglie

PETSCII-Tile

Posts with mentions or reviews of PETSCII-Tile. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DeBroglie and PETSCII-Tile you can also consider the following projects:

fast-wfc - An implementation of Wave Function Collapse with a focus on performance.

tile.net - A simple .NET API for TileĀ® Bluetooth trackers

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

TileGameLib - TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

MonoGame - One framework for creating powerful cross-platform games.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

vtpk2mbtiles - Convert ESRI VTPK into mbtiles

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

TileIconifier - Creates tiles for most Windows 8.1 and 10 start menu icons