DeBroglie VS fast-wfc

Compare DeBroglie vs fast-wfc and see what are their differences.

DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. (by BorisTheBrave)

fast-wfc

An implementation of Wave Function Collapse with a focus on performance. (by math-fehr)
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DeBroglie fast-wfc
2 2
430 385
- -
4.9 0.0
8 days ago about 2 years ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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DeBroglie

Posts with mentions or reviews of DeBroglie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-15.
  • WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
    4 projects | news.ycombinator.com | 15 Jul 2021
    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

  • Map generation with finite tileset
    2 projects | /r/proceduralgeneration | 21 Dec 2020
    Docs here: https://github.com/BorisTheBrave/DeBroglie

fast-wfc

Posts with mentions or reviews of fast-wfc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.

What are some alternatives?

When comparing DeBroglie and fast-wfc you can also consider the following projects:

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

wfc - Wave Function Collapse library in C, plus a command-line tool

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

3DWorld - 3D Procedural Game Engine Using OpenGL

pioneer - A game of lonely space adventure