TiledCS
tiled-to-godot-export
TiledCS | tiled-to-godot-export | |
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2 | 2 | |
96 | 4 | |
- | - | |
7.9 | 0.0 | |
over 1 year ago | about 2 years ago | |
C# | JavaScript | |
MIT License | - |
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TiledCS
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Is using a level editor (tiled, ogmo, ldtk, etc) obligatory or can i just "throw" everything into the unity scene?
I am the owner of TiledCS, a parser library for parsing Tiled maps in C# and it so happens that I got several users who use my library for parsing maps in Unity.
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Monogame and Tiled
I might be a tad biased here, but TiledCS is an excellent library to parse Tiled maps. It's got a link to a MonoGame content pipeline extension project in the README which I've been maintaining.
tiled-to-godot-export
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Devlog: Tiles editors progress report #3
Thanks for improving the tile editor! It's much appreciated. Currently using Tiled(https://www.mapeditor.org/) together with this export plugin (https://github.com/MikeMnD/tiled-to-godot-export), but I would love to be able to make tilemaps more easily and intuitive in godot.
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Is anybody using Tiled for tilemaps in Godot?
Oh, looks like it's better to use this export plugin https://github.com/MikeMnD/tiled-to-godot-export
What are some alternatives?
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
tiled - Flexible level editor
autotiler - Autotile 47-tile blob tileset generator application with Godot export support. Based on Electron JS.
MonoGame - One framework for creating powerful cross-platform games.
SKTiled - Swift framework for working with Tiled assets in SpriteKit
rider-monogame - MonoGame plugin for JetBrains Rider
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Godot - Godot Engine – Multi-platform 2D and 3D game engine