TiledCS
TiledSharp
TiledCS | TiledSharp | |
---|---|---|
2 | 2 | |
96 | 320 | |
- | - | |
7.9 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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TiledCS
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Is using a level editor (tiled, ogmo, ldtk, etc) obligatory or can i just "throw" everything into the unity scene?
I am the owner of TiledCS, a parser library for parsing Tiled maps in C# and it so happens that I got several users who use my library for parsing maps in Unity.
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Monogame and Tiled
I might be a tad biased here, but TiledCS is an excellent library to parse Tiled maps. It's got a link to a MonoGame content pipeline extension project in the README which I've been maintaining.
TiledSharp
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Monogame and Tiled
The library is actually mentioned in the TiledSharp README!
What are some alternatives?
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format
tiled - Flexible level editor
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
MonoGame - One framework for creating powerful cross-platform games.
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
rider-monogame - MonoGame plugin for JetBrains Rider
TileMapEditor3D - Tile map editor 3D with 3D terrains
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
SKTiled - Swift framework for working with Tiled assets in SpriteKit