The-Forge
ShaderGlass
The-Forge | ShaderGlass | |
---|---|---|
34 | 28 | |
4,833 | 1,062 | |
0.8% | - | |
7.5 | 6.6 | |
about 2 months ago | over 1 year ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
ShaderGlass
- ShaderGlass – Overlay for running GPU shaders on top of Windows desktop
- Tutorial for ShaderGlass
- Discussion Thread
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Software that makes the screen have a CRT filter?
Looking for a piece of software that gives the Mac a sort of CRT filter somewhat similar to what ShaderGlass does. THanks!
- Announcing librashader 0.1.0 (standalone RetroArch shader runtime library); brings rendering fixes, new Direct3D 12 runtime, multithreaded shader compilation, and a global shader cache.
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Creating a CRT effect on an LCD
ShaderGlass
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Introducing librashader - A complete reimplementation of the RetroArch shader pipeline
not perfect but best solution i often use ShaderGlass
- Anyone have any programs that simulate a CRT TV?
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So the graphics were as good as we remember them!
Checkout ShaderGlass, allows you to overlay CRT like shaders on older games. https://github.com/mausimus/ShaderGlass
- How to achieve CRT like visuals on a flat monitor
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Magpie - An all-purpose window upscaler for Windows 10/11.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
REminiCRT - Flashback with CRT emulation shader
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
goverlay - DirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
Veldrid - A low-level, portable graphics library for .NET.
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
common-shaders - Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
ImGui.NET - An ImGui wrapper for .NET.
GOESP - Cross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in modern C++. Rendering and GUI powered by Dear ImGui + FreeType.