SPIRV-VM
3d-game-shaders-for-beginners
SPIRV-VM | 3d-game-shaders-for-beginners | |
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2 | 12 | |
272 | 17,138 | |
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0.0 | 0.0 | |
over 1 year ago | 11 months ago | |
C | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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SPIRV-VM
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How much would you benefit if you were to able to step through your shaders
It uses https://github.com/dfranx/SPIRV-VM for stepping through but that could use some bugfixing and further development.
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Debugging geometry shaders in SHADERed
The debugger uses a SPIR-V VM I made ( dfranx/SPIRV-VM: Virtual machine for executing SPIR-V (github.com) ). It basically runs shaders on CPU.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
SHADERed - Lightweight, cross-platform & full-featured shader IDE
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
tinyrenderer - A brief computer graphics / rendering course
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
Granite - My personal Vulkan renderer
reshade - A generic post-processing injector for games and video software.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com