SPIRV-VM VS glslang

Compare SPIRV-VM vs glslang and see what are their differences.

SPIRV-VM

Virtual machine for executing SPIR-V (by dfranx)

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)
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SPIRV-VM glslang
2 6
272 2,829
- 1.0%
0.0 9.4
over 1 year ago 7 days ago
C C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-VM

Posts with mentions or reviews of SPIRV-VM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-24.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

What are some alternatives?

When comparing SPIRV-VM and glslang you can also consider the following projects:

SHADERed - Lightweight, cross-platform & full-featured shader IDE

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

reshade - A generic post-processing injector for games and video software.

meson - The Meson Build System

360-VJ - Add another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.