Debugging geometry shaders in SHADERed

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • SHADERed

    Lightweight, cross-platform & full-featured shader IDE

  • Download: shadered.org or GitHub releases page.

  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  • Sure! I am using Dear ImGui ( https://github.com/ocornut/imgui ). It's an awesome library, I definitely recommend it.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • SPIRV-VM

    Virtual machine for executing SPIR-V

  • The debugger uses a SPIR-V VM I made ( dfranx/SPIRV-VM: Virtual machine for executing SPIR-V (github.com) ). It basically runs shaders on CPU.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL

    3 projects | /r/GraphicsProgramming | 20 Jun 2023
  • Graphics effects in the four elements - Shaders in 2D game

    1 project | /r/IndieDev | 30 May 2023
  • best shader software?

    1 project | /r/shaders | 9 May 2023
  • I am an artist(Code-Illiterate) and want to learn how to write shaders. How do I go about it?

    1 project | /r/GraphicsProgramming | 5 Dec 2022
  • Shader-slang/slang: Making it easier to work with shaders

    1 project | news.ycombinator.com | 20 Jul 2022