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SPIRV-VM reviews and mentions
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How much would you benefit if you were to able to step through your shaders
It uses https://github.com/dfranx/SPIRV-VM for stepping through but that could use some bugfixing and further development.
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Debugging geometry shaders in SHADERed
The debugger uses a SPIR-V VM I made ( dfranx/SPIRV-VM: Virtual machine for executing SPIR-V (github.com) ). It basically runs shaders on CPU.
Stats
dfranx/SPIRV-VM is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of SPIRV-VM is C.
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