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SPIRV-VM Alternatives
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SPIRV-VM discussion
SPIRV-VM reviews and mentions
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Ask HN: Resources for GPU Compilers?
Newer editions of Computer Organization and Design: The Hardware Software Interface covers GPUs [1]
Multiflow still has some relevant ideas [2]
Programming on Parallel Machines: GPU, Multicore, Clusters and More. Gives you a look at some of the issues [3]
SPIRV-VM is a virtual machine for executing SPIR-V shaders [4]
NyuziRaster: Optimizing Rasterizer Performance and Energy in the Nyuzi Open Source GPU [5]
Ocelot is a modular dynamic compilation framework for heterogeneous systems, providing various backend targets for CUDA programs and analysis modules for the PTX virtual instruction set. [6]
glslang is the Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
[1]: https://www.goodreads.com/book/show/83895.Computer_Organizat...
[2]: https://en.wikipedia.org/wiki/Multiflow
[3]: http://heather.cs.ucdavis.edu/parprocbook
[4]: https://github.com/dfranx/SPIRV-VM
[5]: https://www.cs.binghamton.edu/~millerti/nyuziraster.pdf
[6]:https://code.google.com/archive/p/gpuocelot/
[7]: https://github.com/KhronosGroup/glslang
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How much would you benefit if you were to able to step through your shaders
It uses https://github.com/dfranx/SPIRV-VM for stepping through but that could use some bugfixing and further development.
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Debugging geometry shaders in SHADERed
The debugger uses a SPIR-V VM I made ( dfranx/SPIRV-VM: Virtual machine for executing SPIR-V (github.com) ). It basically runs shaders on CPU.
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A note from our sponsor - SaaSHub
www.saashub.com | 16 Sep 2024
Stats
dfranx/SPIRV-VM is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of SPIRV-VM is C.