Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →
Top 13 C Shader Projects
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
c-embed
Naturally embed read-only filesystems into C99-C++20 w. a single header, zero dependencies and zero modifications to your code
-
shvulkan
A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
In addition to what tehbeard mentioned, Xemu at least (which is what i have experience with as i used it to do some homebrew development[0] with the open source nxdk[1] SDK) is far from accurate and largely just a means for playing OG Xbox games on modern hardware. However the GPU emulation does not take into account NV2A's performance at all and simply translates the calls to OpenGL (despite the "DirectXbox" name, the GPU is actually designed around OpenGL :-P) so it is much faster than the real one and depending on what is going on the CPU performance can also be quite faster. IIRC it doesn't even emulate the real CPU the OG Xbox has as you can accidentally use instructions in Xemu not available on the real hardware.
Of course if your goal is to just have games from OG Xbox playable on a PC that is fine (if anything for most games it is an improvement as they'd run smoother) but if you want cycle accurate emulation it doesn't fit the bill. In that case basing the emulator on something like 86box might be better as that has been designed with the goal of achieving cycle accurate PC hardware emulation.
[0] https://www.youtube.com/watch?v=gQpK6eX-04M
[1] https://github.com/XboxDev/nxdk/
Project mention: [2023 Day 8 (Part 2)] [Dart] Is it normal that the code takes ages to run? | /r/adventofcode | 2023-12-09It's here. I made a post about it too, there's some details in the comments on how this works.
Project mention: Lyte2D, a new game framework, v0.5 is out (cool C code generation!) | /r/lua | 2023-05-27Binaries: https://github.com/morew4rd/lyte2d/releases/tag/v0.5
C Shaders related posts
-
[2023 Day 8 (Part 2)] [Dart] Is it normal that the code takes ages to run?
-
[2023 Day 5 (Part 2)] [GLSL] If brute force doesn't work, you aren't using enough
-
Random Code Inspiration Volume 2
-
SDL Shader Language (Sdlsl) Quickstart
-
SDL GPU Support: The Basic Idea
-
Ghost(Turtle) In The Machine?!
-
Where can I get started programing shaders?
-
A note from our sponsor - InfluxDB
www.influxdata.com | 10 May 2024
Index
What are some of the best open-source Shader projects in C? This list will help you:
Project | Stars | |
---|---|---|
1 | glava | 1,139 |
2 | PortableGL | 936 |
3 | ded | 535 |
4 | libplacebo | 504 |
5 | nxdk | 389 |
6 | SPIRV-VM | 272 |
7 | Wisdom-Shaders | 190 |
8 | SDL_shader_tools | 129 |
9 | ssgl | 68 |
10 | sr | 44 |
11 | lyte2d | 36 |
12 | c-embed | 32 |
13 | shvulkan | 29 |
Sponsored