Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression. Learn more →
PortableGL Alternatives
Similar projects and alternatives to PortableGL
-
-
-
SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
-
-
-
-
datoviz
⚡ High-performance GPU interactive scientific data visualization with Vulkan
-
-
InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
-
RetroFPSStudio
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
-
-
-
-
-
abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
-
-
cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
-
-
-
companies-with-successful-pivot
List of startups/companies that had successful pivots
-
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
PortableGL reviews and mentions
-
Olive.c: a simple graphics library that does not have any dependencies
Nice! PortableGL is also great, OpenGL api that is defined in entirely in C and writes the “framebuffer” into an SDL window
Yeah PortableGL will never be completely fully featured, not even for OpenGL 3.3 since I'll definitely never do the geometry shader and probably not the transform feedback. But specifically it'll never have the earlier immediate mode stuff, or some of the big 4.0 stuff like the tessellation shaders. I have been meaning to add the DSA functions where they make sense. They'd be really simple to implement.
Actually a few days ago someone sent me a pull request adding an interesting project to my README
https://github.com/rswinkle/PortableGL/commit/e0652b4dff266d...
So now if I were to try to sum up all the OpenGL software implementations I can think of,
TinyGL (and modern improved forks) = OpenGL 1.1-1.3 ish
-
Hacker News top posts: Dec 31, 2021
PortableGL: An implementation of OpenGL 3.x-ish in clean C\ (23 comments)
-
PortableGL: An implementation of OpenGL 3.x-ish in clean C
Not entirely related to the subject of OpenGL, but I really like how the author has decided to lay out this project. It's pretty hard to beat the convenience of a single header (or single header/single source) distribution for C libraries, but library development gets progressively harder as the project gets bigger as more code is added to the (usually hard to navigate) header file. Here, the author does their development with multiple files as one normally would, but when a new version is released they run the generate_gl_h[1] script that concatenates everything into a .h file for distribution. Simple yet flexible! This is also how SQLite[2] distributes its builds. It's a pattern that I'm using myself in some unreleased projects.
[1] https://github.com/rswinkle/PortableGL/blob/master/src/gener...
- Any OpenGL implementations for vector-drawing hardware?
-
A note from our sponsor - InfluxDB
www.influxdata.com | 25 Mar 2023
Stats
rswinkle/PortableGL is an open source project licensed under MIT License which is an OSI approved license.