SPIRV-VM VS SHADERed

Compare SPIRV-VM vs SHADERed and see what are their differences.

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SPIRV-VM SHADERed
2 24
272 4,197
- -
0.0 0.0
over 1 year ago 8 months ago
C C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-VM

Posts with mentions or reviews of SPIRV-VM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-24.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing SPIRV-VM and SHADERed you can also consider the following projects:

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

processing - Source code for the Processing Core and Development Environment (PDE)

tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

reshade - A generic post-processing injector for games and video software.

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

360-VJ - Add another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang