SHADERed VS glslcc

Compare SHADERed vs glslcc and see what are their differences.

glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)
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SHADERed glslcc
24 3
4,177 499
- -
0.0 0.0
7 months ago over 2 years ago
C++ C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

glslcc

Posts with mentions or reviews of glslcc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-04.

What are some alternatives?

When comparing SHADERed and glslcc you can also consider the following projects:

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

processing - Source code for the Processing Core and Development Environment (PDE)

niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

naga - Universal shader translation in Rust

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

reshade - A generic post-processing injector for games and video software.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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