A Review of Shader Languages

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • OpenCLOn12

    The OpenCL-on-D3D12 mapping layer

    The SPIR-V OpenCL profile is suitable, the Vulkan one is much less suitable. (In the you can’t even transpile OpenCL C 1.2 to it fully, with quite heavily limited pointers…)

    Metal has the best GPGPU story of the compute APIs, with D3D12 coming second after that. Both at least can have OpenCL C transpiled without catches to them…

    Microsoft is writing CLon12 on that front: https://github.com/microsoft/OpenCLOn12

  • SHADERed

    Lightweight, cross-platform & full-featured shader IDE

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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