Post-Processing-Wireframe-Outlines
sprite-glow
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Post-Processing-Wireframe-Outlines | sprite-glow | |
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2 | 2 | |
193 | 2,169 | |
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3.7 | 4.0 | |
11 months ago | 3 months ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
unity-raw-input - Windows Raw Input wrapper for Unity game engine
MatrixVFX - A realtime Matrix VFX Shader in Unity 3D
HSV-Color-Picker-Unity - HSV color picker for Unity UI
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
shadows
airpeer - A WebRTC based networking plugin for Unity