OpenGraphGUI
URP-Simple-Per-Object-Motion-Blur
OpenGraphGUI | URP-Simple-Per-Object-Motion-Blur | |
---|---|---|
2 | 1 | |
27 | 43 | |
- | - | |
4.2 | 4.1 | |
3 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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OpenGraphGUI
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OpenGraphGUI - An Open Source custom Shader GUI package I made for use with URP ShaderGraphs! Features single line texture properties, linked fields, labels, and spacing options from within ShaderGraph using simple tags. Contributions appreciated!
The goal of OpenGraphGUI was to provide a freely-available codebase that lets you match your custom Shaders much closer to the look of the builtin ones such as URP Lit. As such, feel free to use it in any project whether it be commercial or personal. Attribution is appreciated but not required. I'm also happy to review pull requests for anyone that wishes to contribute their knowledge to this effort.
URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline