OpenGraphGUI - An Open Source custom Shader GUI package I made for use with URP ShaderGraphs! Features single line texture properties, linked fields, labels, and spacing options from within ShaderGraph using simple tags. Contributions appreciated!

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • OpenGraphGUI

    An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.

  • The goal of OpenGraphGUI was to provide a freely-available codebase that lets you match your custom Shaders much closer to the look of the builtin ones such as URP Lit. As such, feel free to use it in any project whether it be commercial or personal. Attribution is appreciated but not required. I'm also happy to review pull requests for anyone that wishes to contribute their knowledge to this effort.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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