Top 3 C# Inspector Projects
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Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
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ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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OpenGraphGUI
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
Project mention: Is there a way to replicate this style of foldout/drawer in our own custom editor scripts? | /r/Unity3D | 2023-07-03You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
C# Inspector related posts
- Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
- What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
- Tabbed Inspector! Peek components without scrolling or expanding, saving your time and screen real-estate. https://github.com/neon-age/Smart-Inspector
Index
What are some of the best open-source Inspector projects in C#? This list will help you:
Project | Stars | |
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1 | Unity-Editor-Toolbox | 1,551 |
2 | ScriptableObjectVariant | 50 |
3 | OpenGraphGUI | 27 |
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