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Top 23 C# Editor Projects
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ScreenToGif
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
ScreenToGif has a very nice editor that can make cinemagraphs, remove duplicate frames, etc.
ffmpeg can make gifs, but I don't know how you would do stuff like static regions. It could probably be done with some masking and filtering, but I think you would need to make the mask separately so why not use a GUI gif editor instead?
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For the former try https://github.com/Siccity/xNode
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First - follow instruction in official Git account https://github.com/roslynpad/roslynpad:
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If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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I'm using the ScintillaNET NuGet package. It had its last update 6 years ago. Its last repo commit 5 years ago. The documentation... is lacking - for example, copying example code from there immediately gave me obsolete warnings. Still, this was simply the only library I could find for this.
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UndertaleModTool
The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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nodify
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
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A great full featured app by a core contributor.
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UpmGitExtension
This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
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HierarchyDecorator
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
Project mention: Found it irritating to find all components under a GameObject, so created a solution myself. Would you find this helpful? | /r/Unity3D | 2023-02-25Think I’m using this or something similar https://github.com/WooshiiDev/HierarchyDecorator
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quick-picture-viewer
🖼️ Lightweight, versatile desktop image viewer for Windows. The best replacement for the default Windows photo viewer.
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Project mention: Anyone know where to find these icons as there own separate images | /r/LeagueOfMemes | 2023-04-13
You'll need a .wad extractor such as https://github.com/Crauzer/Obsidian and then you need to open the correct .wad file somewhere in the Riot Games\League of Legends\Plugins directory, they're in there.
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Project mention: I just published v6.1.0 of the Blazor.Text.Editor NuGet Package. One of the new features was Vim Emulation. One of the bug fixes was for cultures that use a comma to deliminate decimals. I've left links to the demo and source code as a comment. | /r/Blazor | 2023-01-04
This looks Great! I think Blazor community needs more projects like this. Also worth mentioning the BlazorMonaco project in here. Keep up the good work !
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WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
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Project mention: Forget MAUI; Get TUI! - C#'s best cross platform console UI toolkit ships first 2.0 alpha package (Terminal.Gui) | /r/csharp | 2023-06-07
Designer support for 2.0 is also in alpha on the v2 branch (requires git clone): https://github.com/gui-cs/TerminalGuiDesigner/tree/v2
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Project mention: Help me in my understanding of Blazor and how to accomplish my goal of designing a file based note taking application | /r/csharp | 2023-05-15
I would say the short answer is no. On desktop Chromium, you can use the File System Access API, and that's easy enough to use from Blazor, but on Firefox, Safari, and mobile Chromium, that API won't give you the real file system but rather a sandboxed one.
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Also, that is not true. Check out my Blazor SVG Editor https://github.com/KristofferStrube/Blazor.SVGEditor or my Blazor real-time drawing demo https://github.com/KristofferStrube/DistributedDrawing
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Mergify
Updating dependencies is time-consuming.. Solutions like Dependabot or Renovate update but don't merge dependencies. You need to do it manually while it could be fully automated! Add a Merge Queue to your workflow and stop caring about PR management & merging. Try Mergify for free.
C# Editor related posts
- FFmpeg Explorer
- I'M A NOOB
- importing/patching custom sprites?
- Dancing Stormtrooper with ControlNet
- is it possible to make a prop part of the actual room mesh? im useing a fork of hammer editor called CBRE-EX and I was wondering if I could make my custom prop part of the actual map and not an entity. in cbre-ex it dosnt seem possible and wondered if hammer could. here is a picture of the prop
- New oobabooga text completion connector for semantic-kernel library
- Danaher Triangle system: tips, advice, comparisons to other systems.
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A note from our sponsor - SonarLint
www.sonarlint.org | 26 Sep 2023
Index
What are some of the best open-source Editor projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | ScreenToGif | 21,067 |
2 | xNode | 2,913 |
3 | RoslynPad | 2,039 |
4 | PixiEditor | 1,072 |
5 | ScintillaNET | 937 |
6 | Smart-Inspector | 879 |
7 | UndertaleModTool | 867 |
8 | nodify | 857 |
9 | Core2D | 820 |
10 | UpmGitExtension | 700 |
11 | HierarchyDecorator | 671 |
12 | quick-picture-viewer | 572 |
13 | AvaloniaEdit | 517 |
14 | Obsidian | 468 |
15 | BlazorMonaco | 312 |
16 | WoWDatabaseEditor | 298 |
17 | UnityRuntimeNodeEditor | 298 |
18 | TerminalGuiDesigner | 290 |
19 | Blazor.FileSystemAccess | 268 |
20 | PlaylistEditorTV | 220 |
21 | Blazor.SVGEditor | 195 |
22 | PolarisBiosEditor | 138 |
23 | Array2DEditor | 136 |