What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?

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  • ScriptableObjectVariant

    Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

  • Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant

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