- Unity-Editor-Toolbox VS NaughtyAttributes
- Unity-Editor-Toolbox VS Unity-game-hacking
- Unity-Editor-Toolbox VS Unity-SerializableDictionary
- Unity-Editor-Toolbox VS pb_Stl
- Unity-Editor-Toolbox VS Bewildered-Core
- Unity-Editor-Toolbox VS resharper-unity
- Unity-Editor-Toolbox VS EditorXR
- Unity-Editor-Toolbox VS snowfs-for-unity
- Unity-Editor-Toolbox VS ScriptableObjectVariant
- Unity-Editor-Toolbox VS Graphene
Unity-Editor-Toolbox Alternatives
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Unity-SerializableDictionary
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InfluxDB
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Bewildered-Core
Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
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pb_Stl
STL import/export for Unity, supporting both ASCII and Binary.
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resharper-unity
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snowfs-for-unity
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ScriptableObjectVariant
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Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
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Markup-Attributes
A Unity Editor extension for customizing inspector layout with attributes.
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UnitySerializedDictionary
Serialized and drawed in editor Dictionary
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Serially
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Vertx.Decorators
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InspectorFoldoutGroup
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Graphene
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Unity-Editor-Toolbox reviews and mentions
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
Stats
arimger/Unity-Editor-Toolbox is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Unity-Editor-Toolbox is C#.