MLUT VS UnityURP-AnimeStyleCelShader

Compare MLUT vs UnityURP-AnimeStyleCelShader and see what are their differences.

MLUT

Previously known as Super Look Up Tables (by TheGordinho)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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MLUT UnityURP-AnimeStyleCelShader
11 1
54 112
- -
2.8 0.0
7 months ago about 1 year ago
HLSL HLSL
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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MLUT

Posts with mentions or reviews of MLUT. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MLUT and UnityURP-AnimeStyleCelShader you can also consider the following projects:

reshade - A generic post-processing injector for games and video software.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

prod80-ReShade-Repository - Effects created for ReShade

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Insane-Shaders - This is my personal collection of the shaders I've created for reshade.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

OtisFX - A small set of effects for Reshade

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

NativeEnhancer-FE - A simple and basic film emulation shader for ReShade.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.