Island-Adventure-Prototype VS LambdaHack

Compare Island-Adventure-Prototype vs LambdaHack and see what are their differences.

Island-Adventure-Prototype

Protptype of a Text based Roguelike/Exploration game. (by Shampoocat)

LambdaHack

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)
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Island-Adventure-Prototype LambdaHack
7 8
3 612
- 0.5%
0.0 6.5
almost 3 years ago about 1 month ago
Python Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Island-Adventure-Prototype

Posts with mentions or reviews of Island-Adventure-Prototype. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-14.

LambdaHack

Posts with mentions or reviews of LambdaHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.
  • Release announcement: Sphere
    1 project | /r/roguelikedev | 22 Dec 2021
    Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
  • Sharing Saturday #393
    2 projects | /r/roguelikedev | 17 Dec 2021
  • Game design question: how to base item generation on character skill, but not promote artificial optimal play?
    1 project | /r/roguelikedev | 4 Sep 2021
    here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
  • [ANN] Monomer, a GUI library for Haskell
    11 projects | /r/haskell | 9 Aug 2021
    I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
  • Getting Started...
    1 project | /r/roguelikedev | 15 May 2021
    I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
  • Getting to 1.0
    1 project | /r/roguelikedev | 18 Apr 2021
    Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
  • Sharing Saturday #357
    5 projects | /r/roguelikedev | 9 Apr 2021
  • Allure of the Stars v0.10.2.0 is out
    1 project | /r/haskellgamedev | 9 Apr 2021

What are some alternatives?

When comparing Island-Adventure-Prototype and LambdaHack you can also consider the following projects:

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

rattletrap - :car: Parse and generate Rocket League replays.

BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.

tateti-tateti - Meta tic-tac-toe ncurses game.

VTerminalPaletteEditor - A standalone GUI application for creating and editing VTerminal palettes.

Nomyx - The Nomyx game

terminus - Roguelike game built using Lua/Love2D/Moonpie

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

innit - A roguelike game where you play a micro organism inside a larger organism!

monomer - An easy to use, cross platform, GUI library for writing Haskell applications.

CodenameEmpty - A text based adventure roguelite

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at