Island-Adventure-Prototype
VTerminalPaletteEditor
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Island-Adventure-Prototype | VTerminalPaletteEditor | |
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7 | 2 | |
3 | 0 | |
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0.0 | 0.0 | |
almost 3 years ago | over 3 years ago | |
Python | Java | |
MIT License | Apache License 2.0 |
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Island-Adventure-Prototype
VTerminalPaletteEditor
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
What are some alternatives?
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
cldr - The home of the Unicode Common Locale Data Repository
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
ashley - A Java entity system inspired by Ash & Artemis.
terminus - Roguelike game built using Lua/Love2D/Moonpie
spellweaver-7drl - 7DRL 2021
innit - A roguelike game where you play a micro organism inside a larger organism!
VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
CodenameEmpty - A text based adventure roguelite
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.