VTerminalPaletteEditor
VTerminal
VTerminalPaletteEditor | VTerminal | |
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2 | 5 | |
0 | 75 | |
- | - | |
0.0 | 7.5 | |
over 3 years ago | about 1 month ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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VTerminalPaletteEditor
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
VTerminal
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Any suggestions for good open source Java codebases to study(With below criteria)?
You could check out my name generation library and another library that I wrote to give Swing a terminal Look-and-Feel
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Learning - Guidance on creating my own Import Library.
This is one of my projects which is set up with JitPack and Maven. I can include it in any other project by adding it as a dependency to that project's Maven pom.xml file.
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Your cool open source libraries
VTerminal - A new Swing LaF which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders.
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Sharing Saturday #352
VTerminal
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ASCII roguelike project
The library is VTerminal. The master branch contains all of the older AWT-based code and the 2020.11 branch contains all of the newer Swing-based code. Although it's mostly done and working, I'm holding off pushing the full rewrite in 2020.11 to master until I can get more documentation written for it.
What are some alternatives?
cldr - The home of the Unicode Common Locale Data Repository
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
Minestom - 1.20.4 Lightweight Minecraft server
ashley - A Java entity system inspired by Ash & Artemis.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
spellweaver-7drl - 7DRL 2021
milkman - An Extensible Request/Response Workbench
VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
bowler-script-kernel - The CLI and API layer for the Bowler ScriptingEngine and all its dependant libraries.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
ksuid - K-Sortable Globally Unique IDs for Java