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VTerminalPaletteEditor reviews and mentions
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
Stats
Valkryst/VTerminalPaletteEditor is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of VTerminalPaletteEditor is Java.
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